LIFE OpenContent is a project launched by LIFE Research & Consult. It is an initiative by practitioners interested in
open content and education which explores the potential, impact and pitfalls of applying the open content paradigm to education in school, vocational training and university settings.
This is neither a debating club, nor an academic exercise, but rather about solving the nitty, gritty,
“uncool” problems that hinder the real-world success of open content in education. We want to see open content rolled out into schools and universities. The implementation of our
aims grounds on the premise that open access is a central prerequisite for allowing a great number of people to profit of
a broad panoply of education and training materials. Further, to support the possibility to adapt these works to (increasingly) varying realities, the modifiability of the content is
an important aspect, too, within the definition of open content that fits the interests of LIFE OpenContent. This website is meant to provide a general introduction to the open
content paradigm, and to present some of the challenges it encounters in real-life settings, all by focusing on education. To this end, we have collected articles and ressources that
will introduce open content to any reader unfamiliar with it. Furthermore, we have identified a number of key issues that need to be solved in a reality-compatible way before open content can become the big success story in education which we believe it
ought to be.Our key issues so far are: Content Formats
-- Licenses -- Quality Control
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Business Models As LIFE OpenContent is intended as a touchstone for bringing together
people out of different scopes of experience, we encourage and welcome any kind of contribution to the project. The TWiki platform
is being used as the area of practical implementation of the open content concept; therein, we want to boost and encourage sharing of educational content. The TWiki platform meanwhile also serves as the platform of exchange about critical open content issues, and is being evaluated as to its open content quality control mechanisms. |